The Creators of Baldur's Gate 3 Clarifies Its Application of Generative AI for Next Divinity Game

The developer behind popular role-playing games like Baldur's Gate 3 and Divinity: Original Sin just shown its new project, creating a wave of hype within the gaming community. However, recent remarks from the studio's co-founder have brought a new dimension to the conversation, focusing on the developer's approach toward generative artificial intelligence.

AI as a Creative Assistant, Not a Substitute

In a latest clarification, the studio's founder detailed that the developer is using AI technology for certain supporting tasks. These include fleshing out presentation materials, generating early-stage artistic references, and creating temporary copy.

Notably, Vincke made clear that the final material in the game will be authored exclusively by real creatives. "We are creating everything manually," he affirmed.

Larian is actively increasing our pool of writers and are busily putting together writing teams.

Since concept art is being particularly mentioned — we currently have twenty-three artistic staff and have positions available for further creatives.

Each initiative we do is additive and designed to having people spend more time on making content.

Every ML tool used well is supplementary to a developer's workflow, not a substitute for their talent.

Addressing Concerns and Clarifying the Vision

The news of using AI at first generated unease among a segment of the community. In response, Vincke provided further elaboration on public forums.

"Our team utilizes these tools to research ideas, just like we use Google and physical media," he stated. "During the initial ideation stages we use it as a simple sketch for structure which we then swap out with authentic concept art."

He added, "Larian brings on artists for their creative vision, not for their willingness to replicate what a machine suggests."

Key Areas of AI Integration

Vincke had in the past outlined the company's practical approach to machine learning, categorizing its use into key areas:

  • Automation of Tedious Tasks: This encompasses polishing mocap data, voice editing, and pipeline-specific tasks like retargeting animations.
  • Accelerated Iteration: Using technology to quickly build basic versions of mechanics to validate concepts before complete development.
  • Future Potential for Gameplay: Exploring how AI could one day facilitate innovative reactivity, especially in creating player-driven narratives in a complex RPG.

He explicitly stated that central narrative domains — including visual art — are not areas where the studio is replacing human input. On the contrary, Larian is expanding its staff in these very roles.

"We are neither launching a game with any AI components, and we are certainly not planning on cutting teams to swap them out with AI," Vincke concluded.

Marisa Garcia
Marisa Garcia

A tech strategist with over a decade of experience in digital transformation and business innovation.